

But from what I've read, creating an actual working nuclear power plant is a ton of work. I've developed the nuclear tech and can make a reactor. Pat původně napsal:Is nuclear power worth it? In short, Factorio's nuclear power is much like real-world nuclear power: the setup cost is immense, but once it's up and running you get effectively unlimited power for negligible resources (and unlike solar power, you don't have to defend acres of solar cells from biters). you get 3 times the energy from each cell). Oh, and you want at least 4 reactors because of the neighbour bonus (4 reactors produce 12 times the energy from 4 times the fuel, i.e.
#FACTORIO NUCLEAR HOW TO#
The other pre-requisites for a successful nuclear power program are figuring out how to use the circuit network to a) run Kovarex (of the 41x U-235 it produces, you have to feed 40x back in for the next craft, and use the other 1x for fuel cells) and b) control the feeding of fuel cells (a fuel cell lasts 200 seconds regardless of power consumption ideally you want to only feed a new cell once the reactor starts to cool down). Until you have Kovarex running, the only thing you should do with U-235 from refinement is save it to bootstrap Kovarex. Whereas refinement gives you 0.007x U-235 every 10 seconds, so you'd need around 29 centrifuges all running refinement to generate U-235 at the same rate (and you'd also end up with vast amounts of U-238, which you'd have to dispose of somehow). Kovarex converts 3x U-238 to 1x U-235 every 50 seconds, no randomness involved. When I use the centrifuge, I make two flavors of uranium, and if I hit an unlucky patch, the lights could go out.You shouldn't be using U-235 from refinement for making fuel cells.īefore you start trying to use nuclear power, you need to research the Kovarex enrichment process and acquire 40x U-235 to bootstrap it. Pat původně napsal:I've developed the nuclear tech and can make a reactor. I can't imagine running out of land before I finally decide I'd like to start over. Might I be better off ignoring the nuclear option and just building massive solar fields? I'm currently in my first real game and the world seems to be endless at this point. If the nuke power plant goes down, nothing has power and nothing works. Simple enough to fix, and in a little while I've got blue science pumping again, but the only downside is that my tech is a little delayed. Why is there no blue science being produced? It takes a little detective work, but ultimately I discover that a gear factory isn't delivering. OR some required input could run out when I wasn't noticing. When I use the centrifuge, I make two flavors of uranium, and if I hit an unlucky patch, the lights could go out. THEN back to the game!!! :Dįirst, Nuclear (or as most politicians would say, "nukyerler"). But I really need to find out a few things, so I'm going to ask some questions in separate threads here.

An issue is that if I hit a problem/question that I can't resolve in a few minutes of googling, I generally just jump back into the game and live with it.
#FACTORIO NUCLEAR FULL#
Or full scale logic could need modding or commands to activate.I'm new to the game and have been playing pretty non-stop for a few days. If someone want to build hacks, he can just decide that do not use straightforward logic. I understand that designing crazy hacks may be interesting from gaming point of view, especially for players who does not have engineering background. Full scale information outputs from all manufacturing entities and full controls. I hope that they give proper tools in final version. If I made something like that in my work I would be fired immediately and probably someone would get injured or die or severe material damages would occur sooner or later, when the hacks would not work as intended in some exceptional situation (it is easy in game world in which anything does not break).ĭevs have made combinator logics but left it in very unfinished and limited state. There are "solutions", but they are awful hacks from engineering point of view. In my opinion it is problem that the game forbids elegant engineering solutions for this kind of problems. Another approach is to count fuel cells inserted, and removed. It is absolutely possible, See the above for one approach. As reactor burn everything inserted, that would be nice to load only if needed (this is possible) and not load if one cell is already in (this is not possible yet - my point).
